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Editor panels

The icons down the left edge of the editor open panels. This page lists what is there now and what each one is for.

The panels​

PanelWhat it does
Add nodeThe node picker — also opened by the green button in the graph header.
ComponentsThe project's component tree and sheet list.
SearchProject-wide search over nodes and their properties.
Maths RGSConnect to the RGS platform; author, deploy, simulate and certify maths components. See XGENIA RGS.
AI Image EditorGenerate and compose images, video and audio. See AI Image Editor.
ChatThe AI assistant. See AI Agents.
Version controlGit: commit, push, pull, branches — and publishing to GitHub. See Version control.
Project StylesThe visual direction the AI follows when it generates images for this project.
FeedbackReport a bug or send feedback.
SettingsProject and editor settings, as two tabs of one panel.

Add node​

The node picker

Search, or browse by group: Project components first, then the built-in library. Click a node to add it. The tabs along the top switch to MCP tools, Prefabs, Modules and Import.

Components​

The Components panel

Sheets group components; Components is the tree. The house icon marks the home component — the one the app starts on. Right-click or use the ⋯ menu on a component to rename, duplicate, delete or make it home. The + buttons create a sheet, a component or a folder.

The Search panel with results

Results are grouped by component and list the node type, its label and the matching property. Click a result to jump to the node. Ctrl+F opens this panel with the search box focused.

Maths RGS​

The Maths RGS panel

Your connection to the platform, the selected game, its server versions, and the maths components as source control: Local, Deployed, Changed and Commits. The whole panel is documented under XGENIA RGS.

Version control​

The Version control panel

The status button at the top always shows the next sensible action — here Pull 27 remote commits. Below it: the active branch, the Changes and History tabs, and the commit box.

Project Styles​

The Project Styles panel

Three things the AI reads before it generates any image for this project: a Global Style Prompt (lock it so the AI cannot change it), a Base Style Reference image, and the project's Palettes, which are shared with the Image Editor. Presets give you a palette in one click.

Settings​

Settings, Project tab

The Project tab is saved in the project and shared with your team: General, Layout, Repeater, Sitemap and Deploy sections, plus a button that opens the project folder on disk.

Settings, Editor tab

The Editor tab applies to this machine only — see Experimental panels below.

Properties and Ports​

Properties and Ports appear on the right when you select a node or edit a component's ports. The Properties panel is resizable: drag its left edge, double-click the edge to reset. The width is remembered.

The Properties panel

You can also select a node by clicking its element in the preview while in Edit mode — see Editing in the viewport.

Documents in the main area​

Most of the main area shows the node graph, but some features open a document of their own there. Each has an Exit button top-right that returns you to the graph.

  • Component diff — a component compared against another version of it.
  • Deployed maths component — the graph of a component exactly as it runs on the platform, read-only.
  • Maths simulate — the simulation view for a deployed component.
  • Maths compliance — the certification and compliance documents for a deployed component.

Experimental panels​

Two panels are off by default. Enable them under Settings → Editor → Experimental panels:

PanelWhat it does
AssetsBrowse, search, sort and preview the project's assets. Drag-into-graph and rename are still in progress.
Node ReferencesCounts how often each node and component is used in the project.

The same Settings tab has an Experimental features section for editor behaviours (currently Snap nodes to grid). Everything on the Editor tab applies to this machine only — none of it is saved in the project or shipped with your app.

Interface zoom​

The whole editor interface can be scaled from the View menu (Ctrl+Plus, Ctrl+-, Ctrl+0), between 50% and 200%. The preview keeps its own zoom. The setting is remembered between sessions.

Gone from the sidebar​

If an older guide or video mentions these, here is where they went:

PanelStatus
Cloud FunctionsSuperseded by Maths Components — backend logic is authored under the maths sheet and deployed to the RGS platform.
Cloud ServicesWithdrawn together with Cloud Functions. Environments already stored in a project still work and still appear in the "Connected cloud services" dropdowns on the Self Hosting and Deploy to Stake tabs.
MemoryNot registered.
File Explorer, Design Tokens, Undo QueueRemoved — unfinished development mockups that never shipped in packaged builds.
AI menu (menu bar)Removed. Open the AI settings from the gear in the Chat panel instead.
note

With Cloud Functions gone, cloud-function components currently have no panel in the editor. The Cloud Logic and Cloud Data guides still describe how those features work.