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Reel Controller

Drives a set of Pixi reel columns: spins them, staggers their stops, plays anticipation and celebrates wins.

The visual counterpart to the slot maths. It owns the spin animation; the maths decides the outcome and hands it over as stop positions.

Wire each Reel Column to a Column N input, or turn on Auto Layout and let the controller build and place the grid from a column and row count.

The port list is long. It is grouped exactly as the property panel groups it:

GroupWhat it covers
DataStrips, stop positions, symbol images and videos, the spin result.
ColumnsOne input per reel column node.
TimingStagger between column stops, minimum spin duration.
AnticipationThe slow-down when a scatter count makes the next reel matter.
Auto LayoutBuild and fit the grid instead of placing columns by hand.
Win CelebrationHighlight style, duration, stagger, and the payout text drawn over a win.
CascadeCascading / tumbling reels: mode, style and duration.
ModeTurbo.

A spin is: pulse Spin, then feed Stop Positions from the maths. On All Stopped is where you evaluate and pay.

Inputs​

Data​

DataDescription
Reel Strips (array)
Stop Positions (array)
Symbol Images (array)
Symbol Videos (array)
Video Replace Image (boolean)
Video Speed (number)
Play Video On Win (boolean)
Spin Result (object)
Number Of Symbols (number)

Columns​

DataDescription
Column 0 (node)
Column 1 (node)
Column 2 (node)
Column 3 (node)
Column 4 (node)
Column 5 (node)
Column 6 (node)
Column 7 (node)
Column 8 (node)
Column 9 (node)
Column 10 (node)
Column 11 (node)

Timing​

DataDescription
Stagger Delay (number)
Min Spin Duration (number)

Anticipation​

Anticipation was rebuilt on 8 September 2026: reels are judged one at a time, escalate through three levels, and the start signal fires per reel as its tease begins. It is off by default.

DataDescription
Enable Anticipation (boolean)Off by default.
When To Anticipate (enum)progressive (each reel judged when its turn comes), all-remaining, or last-reel.
Scatter Symbol ID (number)The symbol that counts; -1 disables.
Scatters Before Anticipation (number)How many scatters must already show before the next reel teases (default 2).
Scatters Needed To Win (number)The count that pays; with Stop If Impossible on, a reel stops teasing once that count is out of reach.
Stop If Impossible (boolean)See above.
Scatters Per Reel (number)How many scatters one reel can add, for the reachability check.
Anticipation Reels (string)Allow-list of 0-based reels, e.g. 3,4 or 3-4. Empty = any reel.
Max Anticipating Reels (number)Cap on how many reels may tease in one spin; 0 = automatic (3).
Preview Mode (boolean)Forces the last two reels to tease on every spin, for tuning.
Level 1/2/3 · Hold (ms) (number)How long each level holds the reel.
Level 1/2/3 · Animation (enum)The tease animation per level.
Level 1/2/3 · Reel Speed (number)Speed factor per level (below 1 slows, above 1 speeds up).
Animation Strength (number)Scales the effect; higher levels multiply it.
Reel Highlight (enum)Outline drawn around a teasing reel.
Highlight Colour / Size / PulseHighlight styling.
Slow-Down Time (ms) (number)How long the reel takes to ease to the level's speed (default 260).
Dim Other Reels (boolean) / Dim Amount (number)Fades the reels that are not teasing.

Scatters are counted from the controller's own spin result. A graph that feeds each column's targetSymbols directly bypasses the controller, so nothing anticipates.

Actions​

DataDescription
Can Quick Spin (boolean)
SignalDescription
Spin
Stop
Cascade
Preload Textures
Initialize

Mode​

DataDescription
Turbo Mode (boolean)

Auto Layout​

DataDescription
Auto Layout (boolean)
Columns (number)
Rows (number)
Cell Width (number)
Cell Height (number)
Column Padding (number)
Center Grid (boolean)
Fit Mode (enum)
Fit Padding (number)

Win Celebration​

DataDescription
Celebration Style (enum)
Final State (enum)
Duration (ms) (number)
Stagger Delay (ms) (number)
Loop (Legacy) (boolean)
SignalDescription
Celebrate Win
Clear Win

Win Celebration: Payout​

DataDescription
enablePayoutText (boolean)
Font Family (string)
Font Size (number)
Text Color (color)
Text Animation 1 (enum)
Text Animation 2 (enum)

Win Celebration: Data​

DataDescription
Winning Cells (array)
Winning Lines (array)
Position Order (enum)
Is 1-Based (boolean)

Cascade​

DataDescription
Enable Cascade (boolean)
Cascade Mode (enum)
Cascade Style (enum)
Cascade Duration (ms) (number)
Auto Cascade after Win (boolean)

Outputs​

Events​

SignalDescription
On Spin Start
On Column Stop
On Column Impact
On All Stopped
On Anticipation StartFires per reel as its tease begins.
On Anticipation EndFires when a reel's tease ends.
On Cascade Complete
Done
Textures Loaded
On Celebration Start
On Celebration End
On Next Animation

State​

DataDescription
Stopped Column Index (number)
Is Spinning (boolean)

Data​

DataDescription
Current Symbols (array)
Stop Positions (array)

Dimensions​

DataDescription
Grid Width (number)
Grid Height (number)

Win Celebration​

DataDescription
Active Cell Col (number)
Active Cell Row (number)
Winning Cells (array)
caution

This is a frontend node. It cannot be deployed as part of a maths component — it draws things, which a backend function cannot do. Keep it out of the maths sheet.