Generate Symbol Weights
This node calculates the probability weights for symbols.
The Generate Symbol Weights node creates a distribution curve for symbol frequency.
The Generate Symbol Weights node helps balance the game by generating a set of weights for your symbols based on a mathematical formula. This is easier than manually tuning "10, 20, 30..." for every symbol.
Parameters
| Data | Description |
|---|
| Number of Symbols | Total unique symbols in the game. |
| Weight Formula | A math formula using x (symbol index). Default: exp(-x / 15). |
Custom Weights
| Data | Description |
|---|
| Symbol N Custom Weight | Override the calculated weight for specific symbols. |
Actions
| Signal | Description |
|---|
| Do | Triggers the calculation. |
Outputs
Results
| Data | Description |
|---|
| Normalized Base Weights | An array of weights summing to 100 (percentages). |
Events
| Signal | Description |
|---|
| Done | Triggered when complete. |
Usage
Balancing
- Set Number of Symbols to 10.
- Use a formula like
100 - (x * 5) to make early symbols common and later symbols rare.
- Connect the output to Generate Reel Strips.
Detailed Behavior
- Formula: Evaluated for x = 1 to N.
- Normalization: The raw results are scaled so they sum to 100, making them easier to understand as percentages.
Troubleshooting
- Negative Weights: Ensure your formula doesn't produce negative numbers for the given range of x.