Pixi Debug Info
This node displays real-time debugging information about the Pixi application, including performance metrics and scene statistics.
The Pixi Debug Info provides real-time performance monitoring for your Pixi scene.
The Pixi Debug Info node provides real-time debugging information and performance metrics for your Pixi application. It displays FPS, memory usage, draw calls, and other useful statistics for monitoring and optimizing your Pixi scene.
Inputs
Display
| Data | Description |
|---|---|
| Show FPS | Toggle FPS display |
| Show Memory | Toggle memory usage display |
| Show Draw Calls | Toggle draw call count |
| Show Object Count | Toggle object count display |
| Show Performance | Toggle performance metrics |
Position
| Data | Description |
|---|---|
| X | Horizontal position |
| Y | Vertical position |
Appearance
| Data | Description |
|---|---|
| Alpha | Transparency |
| Visible | Visibility |
| Scale | Display scale |
Control
| Signal | Description |
|---|---|
| Connect | Signal to connect to Pixi app |
| Disconnect | Signal to disconnect from Pixi app |
Outputs
| Data | Description |
|---|---|
| FPS | Current frames per second |
| Memory Usage | Memory usage in MB |
| Draw Calls | Number of draw calls |
| Object Count | Number of objects in scene |
| Is Connected | Boolean indicating connection status |
| Frame Count | Total frame count |
| Node Reference | Node reference |
Usage
Pixi Debug Info nodes are used to monitor and debug your Pixi application. They provide:
- Real-time performance metrics
- Memory usage monitoring
- Draw call optimization
- Scene statistics
- Development debugging tools
Performance Monitoring
The debug info displays key performance indicators:
- FPS: Frames per second (target: 60 FPS)
- Memory Usage: GPU and system memory consumption
- Draw Calls: Number of rendering operations
- Object Count: Total objects in the scene
Development Tips
- Use during development to identify performance bottlenecks
- Monitor FPS for smooth animation performance
- Watch Memory Usage for memory leaks
- Track Draw Calls for rendering optimization
- Use Object Count to manage scene complexity
Example Use Cases
- Development Debugging: Monitor performance during development
- Performance Optimization: Identify bottlenecks and optimize rendering
- Quality Assurance: Ensure consistent performance across devices
- User Experience: Monitor real-time performance in production